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gedeng/Shader
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karl b4e0cefbe7 Light bleeding improvement
2021-05-22 16:02:39 +02:00
..
bump.fs
Light bleeding improvement
2021-05-22 16:02:39 +02:00
bump.vs
Add basic setup for shadow rendering
2021-05-20 00:15:58 +02:00
depth-debug.fs
Add basic setup for shadow rendering
2021-05-20 00:15:58 +02:00
depth-debug.vs
Add basic setup for shadow rendering
2021-05-20 00:15:58 +02:00
mc.fs
Add basic Particle setup
2021-05-08 00:13:27 +02:00
mc.gs
Add basic Particle setup
2021-05-08 00:13:27 +02:00
mc.vs
Add basic Particle setup
2021-05-08 00:13:27 +02:00
noise.fs
Add basic Particle setup
2021-05-08 00:13:27 +02:00
noise.vs
Add basic Particle setup
2021-05-08 00:13:27 +02:00
particle_render.fs
Add multiple particle textures and more variety to types
2021-05-09 23:32:41 +02:00
particle_render.gs
Add multiple particle textures and more variety to types
2021-05-09 23:32:41 +02:00
particle_render.vs
Add draft for multiple particle types
2021-05-08 19:03:29 +02:00
particle_update.gs
Add multiple particle textures and more variety to types
2021-05-09 23:32:41 +02:00
particle_update.vs
Add draft for multiple particle types
2021-05-08 19:03:29 +02:00
shadow.fs
Add basis for variance shadow mapping
2021-05-21 22:38:40 +02:00
shadow.vs
Add basic setup for shadow rendering
2021-05-20 00:15:58 +02:00
text.fs
Add basic Particle setup
2021-05-08 00:13:27 +02:00
text.vs
Add basic Particle setup
2021-05-08 00:13:27 +02:00
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