gedeng/Shader/text.fs
karl c3796e7b55 Add basic Particle setup
Compiles, but doesn't work
2021-05-08 00:13:27 +02:00

13 lines
230 B
GLSL

#version 430
in vec2 TexCoords;
out vec4 color;
uniform sampler2D text;
uniform vec3 textColor;
void main()
{
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
color = vec4(textColor, 1.0) * sampled;
}