gedeng/Shader/shadow.fs
karl 3c35a730f5 Add basic setup for shadow rendering
adapted from the previous ECS project. working to some extent, but far from ideal
2021-05-20 00:15:58 +02:00

7 lines
119 B
GLSL

#version 430
void main()
{
// This happens implicitly anyways
// gl_FragDepth = gl_FragCoord.z;
}