gedeng/include/Gedeng/Material.h
karl 3c35a730f5 Add basic setup for shadow rendering
adapted from the previous ECS project. working to some extent, but far from ideal
2021-05-20 00:15:58 +02:00

19 lines
288 B
C++

#pragma once
namespace Gedeng {
class Material {
public:
Material() = default;
Material(float diffuse, float specular) : diffuse(diffuse), specular(specular) {
}
float diffuse = 0.8;
float specular = 0.2;
float normal_scale = 3.0;
};
} // namespace Gedeng