gedeng/Shader/text.vs
karl c3796e7b55 Add basic Particle setup
Compiles, but doesn't work
2021-05-08 00:13:27 +02:00

12 lines
223 B
GLSL

#version 430
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
out vec2 TexCoords;
uniform mat4 projection;
void main()
{
gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);
TexCoords = vertex.zw;
}