15 lines
290 B
GLSL
15 lines
290 B
GLSL
#version 430
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in PipelineData {
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vec4 position;
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vec2 texture_coordinate;
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} fs_in;
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uniform sampler2D diffuse_texture;
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out vec4 color;
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void main() {
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vec4 diffuse_texel = texture(diffuse_texture, fs_in.texture_coordinate);
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color = vec4(1.0); // color = vec4(diffuse_texel);
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} |