#version 430 layout (location = 0) in vec3 position; layout (location = 2) in vec3 color; layout (location = 3) in float lifetime; layout (location = 4) in float size; layout (location = 5) in int type; out vec3 color_pass; out float lifetime_pass; out float size_pass; out int type_pass; void main() { gl_Position = vec4(position, 1.0); color_pass = color; lifetime_pass = lifetime; size_pass = size; type_pass = type; }