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8162ca201e
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Tessellation on the quad mesh works!
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2021-05-30 20:02:12 +02:00 |
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95f246bbd2
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Preparations for tessellation: new demo + wireframe + new Shader types
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2021-05-30 19:38:36 +02:00 |
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da460af0b1
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Fix bug in VSM texture
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2021-05-23 20:09:21 +02:00 |
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8c5b04ad97
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Minor cleanup for shadows
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2021-05-23 19:34:41 +02:00 |
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3dcfc89b52
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Add basis for variance shadow mapping
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2021-05-21 22:38:40 +02:00 |
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88611815e1
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Some bugfixes for the shadows
They work well now!
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2021-05-21 20:22:20 +02:00 |
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3c35a730f5
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Add basic setup for shadow rendering
adapted from the previous ECS project. working to some extent, but far from ideal
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2021-05-20 00:15:58 +02:00 |
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eea0c57e7c
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Add multiple particle textures and more variety to types
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2021-05-09 23:32:41 +02:00 |
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616be9e5fc
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Fix bug in particle positioning
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2021-05-09 20:00:04 +02:00 |
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a44e38afa3
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Add basic collision detection for particle origin placement
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2021-05-09 19:47:44 +02:00 |
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5637868200
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Add draft for multiple particle types
The type was changed from int to float, because comparing the int to values (e.g. type == 1) never returned true...
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2021-05-08 19:03:29 +02:00 |
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5016ee49d1
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Make ground mesh, improve particles
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2021-05-08 17:52:33 +02:00 |
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82fae245a1
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Add camera movement with keyboard & mouse
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2021-05-08 17:27:16 +02:00 |
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f8d5b98574
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I see particles
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2021-05-08 13:11:20 +02:00 |
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c3796e7b55
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Add basic Particle setup
Compiles, but doesn't work
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2021-05-08 00:13:27 +02:00 |
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2aed98d688
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Some refactoring and better usage of text
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2021-05-04 12:22:23 +02:00 |
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10138d5fd8
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Add draft for text rendering
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2021-05-04 12:07:56 +02:00 |
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307d000253
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Rename String::get_length
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2021-05-04 11:44:54 +02:00 |
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482116018f
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Add Parallax Demo + some bugfixes
The initialization order in the Application was wrong, so some code has been moved from run to the constructor.
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2021-05-03 22:23:15 +02:00 |
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3dacb0c095
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Add ability for client to override fixed and dynamic update
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2021-05-03 21:33:38 +02:00 |
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ff576182c4
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Make Application create a GLFW Window
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2021-04-30 22:40:42 +02:00 |
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8b456f8d42
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Add everything from the SPG project
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2021-04-30 21:45:32 +02:00 |
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a0e1bf8592
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Add game loop to Application
Implements fixed and variable time steps.
Might be a moved to a separate class later.
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2021-04-30 10:23:59 +02:00 |
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eea3560b35
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Add Time helper class
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2021-04-30 10:23:37 +02:00 |
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1bb02f8e18
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Fix missing public keywords
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2021-04-11 23:23:04 +02:00 |
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fd20de9dcc
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Minor improvements + usage description in NavMesh
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2021-04-05 15:13:06 +02:00 |
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90d8b0479d
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Add basic pathfinding API
This should cover all requirements from the assignment, but a more specific use case will be added later.
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2021-03-31 14:49:25 +02:00 |
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1c9b58207e
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Remove old unimplemented logger function
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2021-03-20 17:52:14 +01:00 |
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fb29ca07d5
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Add logging using spdlog
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2021-03-20 16:55:43 +01:00 |
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a626a4bca0
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Add (optional) main function to library
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2021-03-20 16:07:07 +01:00 |
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5d64b4c239
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Add test application; fix linking issues with it
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2021-03-20 15:54:33 +01:00 |
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59b432abc7
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Name to 'Gedeng', restructure + namespaces
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2021-03-20 14:51:45 +01:00 |
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2c00b9b2e0
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Add very basic Logger implementation
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2021-03-16 15:09:30 +01:00 |
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06d11d2c0d
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Add custom String class
from ACIC
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2021-03-16 15:05:39 +01:00 |
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bb85fab65f
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Restructure to engine library with test executables
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2021-03-16 14:55:54 +01:00 |
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