24 Commits

Author SHA1 Message Date
95f246bbd2 Preparations for tessellation: new demo + wireframe + new Shader types 2021-05-30 19:38:36 +02:00
da460af0b1 Fix bug in VSM texture 2021-05-23 20:09:21 +02:00
2a661daf3e Add some more objects for shadow testing 2021-05-21 23:47:03 +02:00
3dcfc89b52 Add basis for variance shadow mapping 2021-05-21 22:38:40 +02:00
88611815e1 Some bugfixes for the shadows
They work well now!
2021-05-21 20:22:20 +02:00
3c35a730f5 Add basic setup for shadow rendering
adapted from the previous ECS project. working to some extent, but far from ideal
2021-05-20 00:15:58 +02:00
eea0c57e7c Add multiple particle textures and more variety to types 2021-05-09 23:32:41 +02:00
7c469c9c3c Fix bug in time handling in Particle Update shader 2021-05-09 23:04:41 +02:00
616be9e5fc Fix bug in particle positioning 2021-05-09 20:00:04 +02:00
a44e38afa3 Add basic collision detection for particle origin placement 2021-05-09 19:47:44 +02:00
5637868200 Add draft for multiple particle types
The type was changed from int to float, because comparing the int to values (e.g. type == 1) never returned true...
2021-05-08 19:03:29 +02:00
5016ee49d1 Make ground mesh, improve particles 2021-05-08 17:52:33 +02:00
82fae245a1 Add camera movement with keyboard & mouse 2021-05-08 17:27:16 +02:00
5ffbe94816 Add Particle Demo 2021-05-08 13:20:11 +02:00
2aed98d688 Some refactoring and better usage of text 2021-05-04 12:22:23 +02:00
10138d5fd8 Add draft for text rendering 2021-05-04 12:07:56 +02:00
482116018f Add Parallax Demo + some bugfixes
The initialization order in the Application was wrong, so some code has been moved from run to the constructor.
2021-05-03 22:23:15 +02:00
3dacb0c095 Add ability for client to override fixed and dynamic update 2021-05-03 21:33:38 +02:00
fb29ca07d5 Add logging using spdlog 2021-03-20 16:55:43 +01:00
a626a4bca0 Add (optional) main function to library 2021-03-20 16:07:07 +01:00
5d64b4c239 Add test application; fix linking issues with it 2021-03-20 15:54:33 +01:00
59b432abc7 Name to 'Gedeng', restructure + namespaces 2021-03-20 14:51:45 +01:00
b9dfd40089 Actually use the library in the test binaries 2021-03-20 14:02:35 +01:00
bb85fab65f Restructure to engine library with test executables 2021-03-16 14:55:54 +01:00