Add Parallax Demo + some bugfixes

The initialization order in the Application was wrong, so some code has been moved from run to the constructor.
This commit is contained in:
karl 2021-05-03 22:23:15 +02:00
parent 3dacb0c095
commit 482116018f
6 changed files with 823 additions and 720 deletions

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@ -10,6 +10,10 @@ def add_strict_compile_flags(env):
env.Append(CCFLAGS=["-Wall", "-Wextra", "-pedantic", "-std=c++17"]) env.Append(CCFLAGS=["-Wall", "-Wextra", "-pedantic", "-std=c++17"])
def add_debug_compile_flags(env):
env.Append(CCFLAGS=["-g"])
# Create the environment and create a Compilation Database for use in VSCodium # Create the environment and create a Compilation Database for use in VSCodium
env = Environment(tools=['default', 'compilation_db']) env = Environment(tools=['default', 'compilation_db'])
env.CompilationDatabase() env.CompilationDatabase()
@ -45,9 +49,11 @@ testEnv.Append(LINKFLAGS=[
add_third_party_includes(testEnv) add_third_party_includes(testEnv)
add_strict_compile_flags(testEnv) add_strict_compile_flags(testEnv)
add_debug_compile_flags(testEnv)
# Build the test programs # Build the test programs
catch_cpp = "test/catch_amalgamated.cpp" catch_cpp = "test/catch_amalgamated.cpp"
testEnv.Program('test/bin/vector-test.out', [catch_cpp, 'test/vector/vector-test.cpp']) testEnv.Program('test/bin/vector-test.out', [catch_cpp, 'test/vector/vector-test.cpp'])
testEnv.Program('test/bin/test-app.out', Glob('test/test-app/*.cpp')) testEnv.Program('test/bin/test-app.out', Glob('test/test-app/*.cpp'))
testEnv.Program('test/bin/parallax-demo.out', Glob('test/parallax-demo/*.cpp'))

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@ -6,12 +6,16 @@
namespace Gedeng { namespace Gedeng {
void Application::run() { Application::Application(unsigned long ms_per_update, unsigned int window_size_x, unsigned int window_size_y,
String window_name)
: MS_PER_UPDATE(ms_per_update), WINDOW_SIZE_X(window_size_x), WINDOW_SIZE_Y(window_size_y),
WINDOW_NAME(window_name) {
// Setup Rendering // Setup Rendering
// FIXME: Make these parameters variable, maybe move this to a different function
RenderBackend::initialize_window(WINDOW_SIZE_X, WINDOW_SIZE_Y, WINDOW_NAME); RenderBackend::initialize_window(WINDOW_SIZE_X, WINDOW_SIZE_Y, WINDOW_NAME);
Input::initialize(RenderBackend::get_window()); Input::initialize(RenderBackend::get_window());
}
void Application::run() {
unsigned long previous_time_ms = Time::get_time_ms(); unsigned long previous_time_ms = Time::get_time_ms();
unsigned long time_until_fixed_update_ms = 0.0; unsigned long time_until_fixed_update_ms = 0.0;
@ -31,6 +35,8 @@ void Application::run() {
} }
dynamic_update(static_cast<double>(elapsed_time_ms) / 1000.0); dynamic_update(static_cast<double>(elapsed_time_ms) / 1000.0);
RenderBackend::render();
} }
} }

1411
cpp/vendor/glad.c vendored

File diff suppressed because it is too large Load Diff

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@ -6,10 +6,8 @@ namespace Gedeng {
class Application { class Application {
public: public:
Application(unsigned long ms_per_update, unsigned int window_size_x, unsigned int window_size_y, String window_name) Application(unsigned long ms_per_update, unsigned int window_size_x, unsigned int window_size_y,
: MS_PER_UPDATE(ms_per_update), WINDOW_SIZE_X(window_size_x), WINDOW_SIZE_Y(window_size_y), String window_name);
WINDOW_NAME(window_name) {
}
// Virtual since this class will be inherited by user-created applications // Virtual since this class will be inherited by user-created applications
virtual ~Application() = default; virtual ~Application() = default;

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@ -2,7 +2,11 @@
// Adapted from LearnOpenGL // Adapted from LearnOpenGL
// Must be the first include
#include <glad/glad.h> #include <glad/glad.h>
// Other includes
#include <GLFW/glfw3.h>
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <fstream> #include <fstream>
@ -152,21 +156,17 @@ class Shader {
if (!success) { if (!success) {
glGetShaderInfoLog(shader, 1024, NULL, infoLog); glGetShaderInfoLog(shader, 1024, NULL, infoLog);
std::cout << "ERROR::SHADER_COMPILATION_ERROR of type: " << type << "\n" std::cout << "ERROR::SHADER_COMPILATION_ERROR of type: " << type << "\n"
<< infoLog << infoLog << "\n -- --------------------------------------------------- -- " << std::endl;
<< "\n -- --------------------------------------------------- -- "
<< std::endl;
} }
} else { } else {
glGetProgramiv(shader, GL_LINK_STATUS, &success); glGetProgramiv(shader, GL_LINK_STATUS, &success);
if (!success) { if (!success) {
glGetProgramInfoLog(shader, 1024, NULL, infoLog); glGetProgramInfoLog(shader, 1024, NULL, infoLog);
std::cout << "ERROR::PROGRAM_LINKING_ERROR of type: " << type << "\n" std::cout << "ERROR::PROGRAM_LINKING_ERROR of type: " << type << "\n"
<< infoLog << infoLog << "\n -- --------------------------------------------------- -- " << std::endl;
<< "\n -- --------------------------------------------------- -- "
<< std::endl;
} }
} }
} }
}; };
} } // namespace Gedeng

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@ -0,0 +1,94 @@
#include "Gedeng/Logger.h"
#define GEDENG_MAIN
#include <Gedeng.h>
class ParallaxApp : public Gedeng::Application {
public:
ParallaxApp(unsigned long ms_per_update, unsigned int window_size_x, unsigned int window_size_y,
Gedeng::String window_name)
: Application(ms_per_update, window_size_x, window_size_y, window_name), number_of_steps(10.0),
number_of_refinement_steps(10.0), bump_depth(0.1),
render_shader(Gedeng::Shader("Shader/bump.vs", "Shader/bump.fs")),
camera(Gedeng::Camera(90, 1920, 1080, 0.1, 1000.0)),
albedo("Resources/Textures/PavingStones/PavingStones070_2K_Color.jpg", Gedeng::Texture::Settings()),
bump("Resources/Textures/PavingStones/PavingStones070_2K_Displacement.jpg", Gedeng::Texture::Settings()),
normal("Resources/Textures/PavingStones/PavingStones070_2K_Normal.jpg", Gedeng::Texture::Settings()) {
// Move and rotate the camera so we see the quad well
camera.translate(glm::vec3(0.0, -1.0, 1.0));
camera.rotate(30, glm::vec3(1.0, 0.0, 0.0));
}
~ParallaxApp() = default;
void fixed_update(double delta) override {
// Settings for bump mapping
if (Gedeng::Input::is_key_down(GLFW_KEY_Q)) {
number_of_steps += delta * 5.0;
}
if (Gedeng::Input::is_key_down(GLFW_KEY_W)) {
number_of_steps -= delta * 5.0;
}
if (Gedeng::Input::is_key_down(GLFW_KEY_A)) {
number_of_refinement_steps += delta * 5.0;
}
if (Gedeng::Input::is_key_down(GLFW_KEY_S)) {
number_of_refinement_steps -= delta * 5.0;
}
if (Gedeng::Input::is_key_down(GLFW_KEY_Z)) {
bump_depth += delta * 0.1;
}
if (Gedeng::Input::is_key_down(GLFW_KEY_X)) {
bump_depth -= delta * 0.1;
}
}
void dynamic_update(double delta) override {
glClearColor(0.1f, 0.1f, 0.1f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
render_shader.use();
// Camera
render_shader.setMat4("projection", camera.get_projection());
render_shader.setMat4("view", camera.get_view());
render_shader.setVec3("viewPos", camera.get_translation());
// Lighting
render_shader.setVec3("lightPos", glm::vec3(0.0, 1.0, 5.0));
render_shader.setFloat("number_of_steps", glm::max(0.0f, number_of_steps));
render_shader.setFloat("number_of_refinement_steps", glm::max(0.0f, number_of_refinement_steps));
render_shader.setFloat("bump_depth", glm::max(0.0f, bump_depth));
// Textures
albedo.bind_to(0);
normal.bind_to(1);
bump.bind_to(2);
// Quad which is rendered onto
quad_mesh.rotate(delta * 25.0f, glm::normalize(glm::vec3(0.0, 0.0, 1.0)));
quad_mesh.render(render_shader);
}
private:
float number_of_steps;
float number_of_refinement_steps;
float bump_depth;
Gedeng::Shader render_shader;
Gedeng::VertexBuffer vertex_rectangle;
Gedeng::Camera camera;
Gedeng::Texture albedo;
Gedeng::Texture bump;
Gedeng::Texture normal;
Gedeng::QuadMesh quad_mesh;
};
Gedeng::Application *Gedeng::create_application() {
GG_CLIENT_INFO("Creating Application");
return new ParallaxApp(20, 900, 600, String("Parallax Demo"));
}