Particles are functional!
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f8d5b98574
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@ -9,5 +9,5 @@ out vec4 FragColor;
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void main()
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void main()
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{
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{
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FragColor = vec4(1.0, 0.0, 0.0, 1.0);// texture2D(texture, tex_coords) * color_part;
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FragColor = texture2D(texture, tex_coords) * color_part;
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}
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}
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@ -19,7 +19,7 @@ smooth out vec2 tex_coords;
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flat out vec4 color_part;
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flat out vec4 color_part;
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void main() {
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void main() {
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//if(type_pass[0] != 0) {
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if(type_pass[0] != 0) {
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// This is not a generator particle
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// This is not a generator particle
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vec3 old_pos = gl_in[0].gl_Position.xyz;
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vec3 old_pos = gl_in[0].gl_Position.xyz;
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@ -50,5 +50,5 @@ void main() {
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EmitVertex();
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EmitVertex();
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EndPrimitive();
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EndPrimitive();
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//}
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}
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}
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}
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@ -15,6 +15,7 @@ void main()
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{
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{
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gl_Position = vec4(position, 1.0);
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gl_Position = vec4(position, 1.0);
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color_pass = color;
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color_pass = color;
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size_pass = size;
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lifetime_pass = lifetime;
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lifetime_pass = lifetime;
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size_pass = size;
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type_pass = type;
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}
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}
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