#include #include #include #include #include #include #include "Timing.h" #define LIVE_CELL 'x' #define DEAD_CELL '.' struct World { World(int size_x, int size_y) : size_x(size_x), size_y(size_y) { data = new char*[size_y]; for (int y = 0; y < size_y; y++) { data[y] = new char[size_x]; } } ~World() { for (int y = 0; y < size_y; y++) { delete data[y]; } delete data; } char **data; char get_value(int x, int y) { // TODO: Way too much work to do all the time. Move this to special cases if (x < 0) x += size_x; if (y < 0) y += size_y; if (x >= size_x) x -= size_x; if (y >= size_y) y -= size_y; return data[y][x]; } void set_alive(int x, int y) { data[y][x] = LIVE_CELL; } void set_dead(int x, int y) { data[y][x] = DEAD_CELL; } void set(int x, int y, char val) { data[y][x] = val; } int size_x; int size_y; }; void generation(World &world, int *neighbor_counts) { int size_x = world.size_x; // Set neighbor counts for (int y = 0; y < world.size_y; y++) { for (int x = 0; x < world.size_x; x++) { // Get number of living neighbors int neighbors = 0; if (world.get_value(x - 1, y - 1) == LIVE_CELL) neighbors++; if (world.get_value(x, y - 1) == LIVE_CELL) neighbors++; if (world.get_value(x + 1, y - 1) == LIVE_CELL) neighbors++; if (world.get_value(x - 1, y) == LIVE_CELL) neighbors++; if (world.get_value(x + 1, y) == LIVE_CELL) neighbors++; if (world.get_value(x - 1, y + 1) == LIVE_CELL) neighbors++; if (world.get_value(x, y + 1) == LIVE_CELL) neighbors++; if (world.get_value(x + 1, y + 1) == LIVE_CELL) neighbors++; neighbor_counts[y * size_x + x] = neighbors; } } // Update cells accordingly for (int y = 0; y < world.size_y; y++) { for (int x = 0; x < world.size_x; x++) { char this_cell = world.get_value(x, y); int neighbors = neighbor_counts[y * size_x + x]; if (this_cell == DEAD_CELL) { if (neighbors == 3) { // Any dead cell with exactly three living neighbors becomes a live cell. world.set_alive(x, y); } } else { if (neighbors < 2 || neighbors > 3) { // Any live cell with two or three living neighbors lives. // Any live cell with fewer than two living neighbors dies. // Any live cell with more than three living neighbors dies. world.set_dead(x, y); } } } } } int main() { Timing *timing = Timing::getInstance(); // Setup. timing->startSetup(); // Read in the start state std::string file_begin = "random250"; std::ifstream world_file; world_file.open(file_begin + "_in.gol"); // Get x and y size std::string x_str, y_str; getline(world_file, x_str, ','); getline(world_file, y_str); int size_x = std::stoi(x_str); int size_y = std::stoi(y_str); World world(size_x, size_y); // Set the data for (int y = 0; y < size_y; y++) { std::string line; getline(world_file, line); for (int x = 0; x < size_x; x++) { world.set(x, y, line[x]); } } world_file.close(); timing->stopSetup(); timing->startComputation(); int *neighbor_counts = new int[world.size_y * world.size_x]; // Do some generations for (int i = 0; i < 250; i++) { generation(world, neighbor_counts); } timing->stopComputation(); timing->startFinalization(); // Write the result std::ofstream result_file; result_file.open(file_begin + "_out.gol"); result_file << size_x << "," << size_y << '\n'; for (int y = 0; y < size_y; y++) { std::string line; getline(world_file, line); for (int x = 0; x < size_x; x++) { line += world.get_value(x, y); } result_file << line << '\n'; } result_file.close(); delete neighbor_counts; timing->stopFinalization(); timing->print(); return 0; }