Game itself is functional and correct

This commit is contained in:
karl 2020-10-21 15:23:10 +02:00
commit d9f7e6ab5a
2 changed files with 167 additions and 0 deletions

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Makefile Normal file
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CXX = g++
CXXFLAGS = -Wall
gol: main.o
$(CXX) $(CXXFLAGS) -o gol main.o
main.o: main.cpp
$(CXX) $(CXXFLAGS) -c main.cpp
clean :
-rm *.o gol

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main.cpp Normal file
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#include <iostream>
#include <fstream>
#include <climits>
#include <vector>
#include <map>
#include <algorithm>
#define LIVE_CELL 'x'
#define DEAD_CELL '.'
struct World {
World(int size_x, int size_y) : size_x(size_x), size_y(size_y) {
data = new char*[size_y];
for (int y = 0; y < size_y; y++) {
data[y] = new char[size_x];
}
}
~World() {
for (int y = 0; y < size_y; y++) {
delete data[y];
}
delete data;
}
char **data;
char get_value(int x, int y) {
if (x < 0) x += size_x;
if (y < 0) y += size_y;
if (x >= size_x) x -= size_x;
if (y >= size_y) y -= size_y;
return data[y][x];
}
void set_alive(int x, int y) {
data[y][x] = LIVE_CELL;
}
void set_dead(int x, int y) {
data[y][x] = DEAD_CELL;
}
void set(int x, int y, char val) {
data[y][x] = val;
}
int size_x;
int size_y;
};
void generation(World &world) {
// Set neighbor counts
int **neighbor_counts = new int*[world.size_y];
for (int y = 0; y < world.size_y; y++) {
neighbor_counts[y] = new int[world.size_x];
}
for (int y = 0; y < world.size_y; y++) {
for (int x = 0; x < world.size_x; x++) {
// Get number of living neighbors
int neighbors = 0;
for (int local_y = -1; local_y < 2; local_y++) {
for (int local_x = -1; local_x < 2; local_x++) {
// Ignore self
if (local_x == 0 && local_y == 0) continue;
if (world.get_value(x + local_x, y + local_y) == LIVE_CELL) {
neighbors++;
}
}
}
neighbor_counts[y][x] = neighbors;
}
}
// Update cells accordingly
for (int y = 0; y < world.size_y; y++) {
for (int x = 0; x < world.size_x; x++) {
char this_cell = world.get_value(x, y);
int neighbors = neighbor_counts[y][x];
if (this_cell == DEAD_CELL) {
if (neighbors == 3) {
// Any dead cell with exactly three living neighbors becomes a live cell.
world.set_alive(x, y);
}
} else {
if (neighbors < 2 || neighbors > 3) {
// Any live cell with two or three living neighbors lives.
// Any live cell with fewer than two living neighbors dies.
// Any live cell with more than three living neighbors dies.
world.set_dead(x, y);
}
}
}
}
}
int main() {
// Read in the start state
std::ifstream world_file;
world_file.open("random250_in.gol");
// Get x and y size
std::string x_str, y_str;
getline(world_file, x_str, ',');
getline(world_file, y_str);
int size_x = std::stoi(x_str);
int size_y = std::stoi(y_str);
World world(size_x, size_y);
// Set the data
for (int y = 0; y < size_y; y++) {
std::string line;
getline(world_file, line);
for (int x = 0; x < size_x; x++) {
world.set(x, y, line[x]);
}
}
world_file.close();
// Do some generations
for (int i = 0; i < 250; i++) {
generation(world);
}
// Write the result
std::ofstream result_file;
result_file.open("random250_out.gol");
result_file << size_x << "," << size_y << '\n';
for (int y = 0; y < size_y; y++) {
std::string line;
getline(world_file, line);
for (int x = 0; x < size_x; x++) {
line += world.get_value(x, y);
}
result_file << line << '\n';
}
result_file.close();
return 0;
}