Game itself is functional and correct
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commit
d9f7e6ab5a
11
Makefile
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11
Makefile
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CXX = g++
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CXXFLAGS = -Wall
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gol: main.o
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$(CXX) $(CXXFLAGS) -o gol main.o
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main.o: main.cpp
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$(CXX) $(CXXFLAGS) -c main.cpp
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clean :
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-rm *.o gol
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156
main.cpp
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156
main.cpp
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#include <iostream>
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#include <fstream>
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#include <climits>
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#include <vector>
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#include <map>
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#include <algorithm>
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#define LIVE_CELL 'x'
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#define DEAD_CELL '.'
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struct World {
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World(int size_x, int size_y) : size_x(size_x), size_y(size_y) {
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data = new char*[size_y];
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for (int y = 0; y < size_y; y++) {
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data[y] = new char[size_x];
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}
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}
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~World() {
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for (int y = 0; y < size_y; y++) {
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delete data[y];
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}
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delete data;
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}
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char **data;
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char get_value(int x, int y) {
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if (x < 0) x += size_x;
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if (y < 0) y += size_y;
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if (x >= size_x) x -= size_x;
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if (y >= size_y) y -= size_y;
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return data[y][x];
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}
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void set_alive(int x, int y) {
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data[y][x] = LIVE_CELL;
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}
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void set_dead(int x, int y) {
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data[y][x] = DEAD_CELL;
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}
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void set(int x, int y, char val) {
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data[y][x] = val;
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}
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int size_x;
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int size_y;
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};
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void generation(World &world) {
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// Set neighbor counts
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int **neighbor_counts = new int*[world.size_y];
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for (int y = 0; y < world.size_y; y++) {
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neighbor_counts[y] = new int[world.size_x];
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}
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for (int y = 0; y < world.size_y; y++) {
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for (int x = 0; x < world.size_x; x++) {
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// Get number of living neighbors
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int neighbors = 0;
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for (int local_y = -1; local_y < 2; local_y++) {
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for (int local_x = -1; local_x < 2; local_x++) {
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// Ignore self
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if (local_x == 0 && local_y == 0) continue;
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if (world.get_value(x + local_x, y + local_y) == LIVE_CELL) {
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neighbors++;
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}
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}
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}
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neighbor_counts[y][x] = neighbors;
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}
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}
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// Update cells accordingly
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for (int y = 0; y < world.size_y; y++) {
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for (int x = 0; x < world.size_x; x++) {
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char this_cell = world.get_value(x, y);
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int neighbors = neighbor_counts[y][x];
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if (this_cell == DEAD_CELL) {
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if (neighbors == 3) {
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// Any dead cell with exactly three living neighbors becomes a live cell.
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world.set_alive(x, y);
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}
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} else {
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if (neighbors < 2 || neighbors > 3) {
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// Any live cell with two or three living neighbors lives.
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// Any live cell with fewer than two living neighbors dies.
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// Any live cell with more than three living neighbors dies.
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world.set_dead(x, y);
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}
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}
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}
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}
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}
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int main() {
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// Read in the start state
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std::ifstream world_file;
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world_file.open("random250_in.gol");
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// Get x and y size
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std::string x_str, y_str;
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getline(world_file, x_str, ',');
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getline(world_file, y_str);
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int size_x = std::stoi(x_str);
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int size_y = std::stoi(y_str);
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World world(size_x, size_y);
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// Set the data
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for (int y = 0; y < size_y; y++) {
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std::string line;
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getline(world_file, line);
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for (int x = 0; x < size_x; x++) {
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world.set(x, y, line[x]);
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}
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}
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world_file.close();
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// Do some generations
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for (int i = 0; i < 250; i++) {
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generation(world);
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}
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// Write the result
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std::ofstream result_file;
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result_file.open("random250_out.gol");
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result_file << size_x << "," << size_y << '\n';
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for (int y = 0; y < size_y; y++) {
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std::string line;
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getline(world_file, line);
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for (int x = 0; x < size_x; x++) {
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line += world.get_value(x, y);
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}
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result_file << line << '\n';
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}
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result_file.close();
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return 0;
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}
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