Add Harald optimization
thanks :D
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14
main.cpp
14
main.cpp
@ -103,19 +103,7 @@ void generation(World &world, int *neighbor_counts) {
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char this_cell = world.get_value(x, y);
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int neighbors = neighbor_counts[y * size_x + x];
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if (this_cell == DEAD_CELL) {
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if (neighbors == 3) {
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// Any dead cell with exactly three living neighbors becomes a live cell.
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world.set_alive(x, y);
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}
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} else {
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if (neighbors < 2 || neighbors > 3) {
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// Any live cell with two or three living neighbors lives.
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// Any live cell with fewer than two living neighbors dies.
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// Any live cell with more than three living neighbors dies.
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world.set_dead(x, y);
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}
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}
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world.data[y][x] = (neighbors == 3) + this_cell * (neighbors == 2);
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}
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}
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}
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