// // Created by karl on 15.01.20. // #ifndef ECSGAME_SINEANIMATION_H #define ECSGAME_SINEANIMATION_H struct SineAnimation { SineAnimation(const glm::vec3 &maxDistance, float speedScale) : maxDistance(maxDistance), speedScale(speedScale) {} glm::vec3 maxDistance; float speedScale; }; #endif //ECSGAME_SINEANIMATION_H