// // Created by karl on 15.01.20. // #ifndef ECSGAME_LODOBJMESH_H #define ECSGAME_LODOBJMESH_H #include #include #include "ObjMesh.h" struct LODObjMesh { explicit LODObjMesh(std::vector meshes) : meshes(std::move(meshes)) {} std::vector meshes; }; #endif //ECSGAME_LODOBJMESH_H