// // Created by karl on 15.01.20. // #ifndef ECSGAME_MATERIAL_H #define ECSGAME_MATERIAL_H struct Material { Material() = default; Material(float diffuse, float specular) : diffuse(diffuse), specular(specular) {} float diffuse = 0.8; float specular = 0.2; }; #endif //ECSGAME_MATERIAL_H