// // Created by karl on 04.01.20. // #ifndef ECSGAME_MOVEMENT_H #define ECSGAME_MOVEMENT_H #include struct Movement { Movement(glm::vec3 speed) : speed(speed) {} glm::vec3 speed; glm::ivec3 moving = glm::ivec3(0, 0, 0); glm::vec3 velocity; bool is_active = true; }; #endif // ECSGAME_MOVEMENT_H