// // Created by karl on 07.01.20. // #ifndef ECSGAME_MOUSELOOK_H #define ECSGAME_MOUSELOOK_H #include #include struct MouseLook { explicit MouseLook(float sensitivity) : sensitivity(sensitivity) {} glm::vec3 get_look_direction() { return glm::mat3_cast(rotation) * glm::vec3(0, 0, -1); } float sensitivity; double yaw = 0.0; double pitch = 0.0; glm::quat rotation; bool is_active = true; }; #endif // ECSGAME_MOUSELOOK_H