// // Created by karl on 04.01.20. // #ifndef ECSGAME_MOVEMENT_H #define ECSGAME_MOVEMENT_H struct Movement { Movement(float speedX, float speedY, float speedZ) : speedX(speedX), speedY(speedY), speedZ(speedZ) {} float speedX; float speedY; float speedZ; int movingX = 0; int movingY = 0; int movingZ = 0; float velocityX = 0.0f; float velocityY = 0.0f; float velocityZ = 0.0f; }; #endif //ECSGAME_MOVEMENT_H