Algorithm works
This commit is contained in:
parent
5ffbef59a8
commit
b16f9a356a
65
main.cpp
65
main.cpp
@ -9,11 +9,9 @@ struct Maze {
|
||||
};
|
||||
|
||||
struct MazeNode {
|
||||
MazeNode(uint x, uint y, uint cost, uint travelled) : x(x), y(y), cost(cost), travelled(travelled) {}
|
||||
uint x;
|
||||
uint y;
|
||||
uint cost;
|
||||
uint travelled;
|
||||
MazeNode(std::vector<uint> v, uint priority) : v(v), priority(priority) {}
|
||||
std::vector<uint> v;
|
||||
uint priority;
|
||||
};
|
||||
|
||||
Maze solve_maze(const Maze &maze) {
|
||||
@ -22,49 +20,66 @@ Maze solve_maze(const Maze &maze) {
|
||||
result = maze;
|
||||
|
||||
std::vector<MazeNode> nodes;
|
||||
std::make_heap(nodes.begin(), nodes.end(), [](MazeNode n1, MazeNode n2){return n1.cost > n2.cost;});
|
||||
std::make_heap(nodes.begin(), nodes.end(), [](MazeNode n1, MazeNode n2){return n1.priority > n2.priority;});
|
||||
|
||||
nodes.push_back(MazeNode(1, 1));
|
||||
std::push_heap(nodes.begin(), nodes.end(), [](MazeNode n1, MazeNode n2){return n1.cost > n2.cost;});
|
||||
nodes.push_back(MazeNode(std::vector<uint>{1, 1}, 0));
|
||||
std::push_heap(nodes.begin(), nodes.end(), [](MazeNode n1, MazeNode n2){return n1.priority > n2.priority;});
|
||||
|
||||
std::map<MazeNode, uint> costs;
|
||||
std::map<MazeNode, MazeNode> parents;
|
||||
std::map<std::vector<uint>, uint> costs;
|
||||
std::map<std::vector<uint>, std::vector<uint>> parents;
|
||||
|
||||
for (int i = 0; i < 5000; i++) {
|
||||
costs[std::vector<uint>{1, 1}] = 1;
|
||||
|
||||
for (int i = 0; i < 270; i++) {
|
||||
// Get the best node
|
||||
MazeNode best = nodes.front();
|
||||
std::pop_heap(nodes.begin(), nodes.end(), [](MazeNode n1, MazeNode n2){return n1.cost > n2.cost;});
|
||||
std::pop_heap(nodes.begin(), nodes.end(), [](MazeNode n1, MazeNode n2){return n1.priority > n2.priority;});
|
||||
nodes.pop_back();
|
||||
|
||||
int current_x = best.x;
|
||||
int current_y = best.y;
|
||||
int current_x = best.v[0];
|
||||
int current_y = best.v[1];
|
||||
std::vector<uint> here = std::vector<uint>{current_x, current_y};
|
||||
|
||||
result.data[current_y][current_x] = 'P';
|
||||
|
||||
std::cout << i << ": " << current_x << ", " << current_y << " with " << best.travelled << " travelled" << " and cost " << best.cost << std::endl;
|
||||
std::cout << i << ": " << current_x << ", " << current_y << " with " << " and priority " << best.priority << std::endl;
|
||||
|
||||
// The cost is the travelled distance to the next node
|
||||
uint cost = costs[here] + 1;
|
||||
|
||||
for (int kernel_y = -1; kernel_y <= 1; kernel_y++) {
|
||||
for (int kernel_x = -1; kernel_x <= 1; kernel_x++) {
|
||||
// Ignore the current position
|
||||
if (kernel_x == 0 && kernel_y == 0) continue;
|
||||
|
||||
int x = current_x + kernel_x;
|
||||
int y = current_y + kernel_y;
|
||||
uint x = current_x + kernel_x;
|
||||
uint y = current_y + kernel_y;
|
||||
|
||||
// Can we go here?
|
||||
if (maze.data[y][x] == '#') continue;
|
||||
|
||||
// The cost is the already travelled distance together with the optimal
|
||||
// distance from here to the target
|
||||
uint cost = best.travelled + 1 + (39 - x) + (39 - y);
|
||||
// Are we done?
|
||||
if (x == 39 && y == 39) {
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<uint> next = std::vector<uint>{x, y};
|
||||
|
||||
// If this node hasn't been added yet or its costs are better, add it!
|
||||
if (costs.find(next) == costs.end() || cost < costs[next]) {
|
||||
costs[next] = cost;
|
||||
uint priority = cost + (39 - x) + (39 - y);
|
||||
|
||||
std::cout << x << ", " << y << ": Adding node with priority " << priority << std::endl;
|
||||
|
||||
// Add this node
|
||||
nodes.push_back(MazeNode(x, y, cost, best.travelled + 1));
|
||||
std::push_heap(nodes.begin(), nodes.end(), [](MazeNode n1, MazeNode n2){return n1.cost > n2.cost;});
|
||||
}
|
||||
}
|
||||
nodes.push_back(MazeNode(next, priority));
|
||||
std::push_heap(nodes.begin(), nodes.end(), [](MazeNode n1, MazeNode n2){return n1.priority > n2.priority;});
|
||||
|
||||
std::cout << nodes.size() << std::endl;
|
||||
parents[next] = here;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
|
Loading…
x
Reference in New Issue
Block a user