31 lines
704 B
Plaintext
31 lines
704 B
Plaintext
[gd_scene load_steps=5 format=2]
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[ext_resource path="res://brick.png" type="Texture" id=1]
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[ext_resource path="res://Block.gd" type="Script" id=2]
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[sub_resource type="Shader" id=1]
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code = "shader_type canvas_item;
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uniform vec4 color;
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void fragment() {
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vec4 original_color = texture(TEXTURE, UV);
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COLOR = original_color * color;
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}"
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[sub_resource type="ShaderMaterial" id=2]
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resource_local_to_scene = true
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shader = SubResource( 1 )
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shader_param/color = Color( 1, 1, 1, 1 )
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[node name="Block" type="Node2D"]
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script = ExtResource( 2 )
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color = Color( 1, 1, 1, 1 )
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 2 )
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scale = Vector2( 0.125, 0.125 )
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texture = ExtResource( 1 )
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