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70 lines
2.1 KiB
70 lines
2.1 KiB
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Node2D",
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"class": "TetrisShape",
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"language": "GDScript",
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"path": "res://Shapes/TetrisShape.gd"
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} ]
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_global_script_class_icons={
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"TetrisShape": ""
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}
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[application]
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config/name="Tetris"
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run/main_scene="res://Main.tscn"
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config/icon="res://icon.png"
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[display]
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window/size/width=1080
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window/size/height=1920
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window/size/test_width=576
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window/size/test_height=1024
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window/handheld/orientation="portrait"
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window/stretch/mode="2d"
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window/stretch/aspect="expand"
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[input]
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move_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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rotate={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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drop={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[input_devices]
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pointing/emulate_touch_from_mouse=true
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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environment/default_environment="res://default_env.tres"
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