; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Node2D", "class": "TetrisShape", "language": "GDScript", "path": "res://Shapes/TetrisShape.gd" } ] _global_script_class_icons={ "TetrisShape": "" } [application] config/name="Tetris" run/main_scene="res://Main.tscn" config/icon="res://icon.png" [display] window/size/width=1080 window/size/height=1920 window/size/test_width=576 window/size/test_height=1024 window/handheld/orientation="portrait" window/stretch/mode="2d" window/stretch/aspect="expand" [input] move_left={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } move_right={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } rotate={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } drop={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } [input_devices] pointing/emulate_touch_from_mouse=true [physics] common/enable_pause_aware_picking=true [rendering] environment/default_environment="res://default_env.tres"