[gd_scene load_steps=5 format=2] [ext_resource path="res://Shapes/Block.gd" type="Script" id=1] [ext_resource path="res://Resources/brick.png" type="Texture" id=2] [sub_resource type="Shader" id=1] code = "shader_type canvas_item; uniform vec4 color; void fragment() { vec4 original_color = texture(TEXTURE, UV); COLOR = original_color * color; }" [sub_resource type="ShaderMaterial" id=2] resource_local_to_scene = true shader = SubResource( 1 ) shader_param/color = Color( 1, 1, 1, 1 ) [node name="Block" type="Node2D"] script = ExtResource( 1 ) color = Color( 1, 1, 1, 1 ) [node name="Sprite" type="Sprite" parent="."] material = SubResource( 2 ) scale = Vector2( 0.125, 0.125 ) texture = ExtResource( 2 )