Add basic setup with moving shape
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commit
b1a4e83b91
11
.gitignore
vendored
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11
.gitignore
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# Godot-specific ignores
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.import/
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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9
Block.tscn
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9
Block.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://brick.png" type="Texture" id=1]
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[node name="Block" type="Node2D"]
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[node name="Sprite" type="Sprite" parent="."]
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scale = Vector2( 0.125, 0.125 )
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texture = ExtResource( 1 )
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39
GameBoard.gd
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39
GameBoard.gd
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extends Node2D
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onready var active_shape: Node2D = $ShapeSquare
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const RASTER_SIZE = 64
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func _ready():
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$GravityTimer.connect("timeout", self, "update_board")
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func update_board():
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if active_shape.position.y == RASTER_SIZE * 9:
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# TODO: Turn into static blocks
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return
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active_shape.position.y += RASTER_SIZE
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func move_left():
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# TODO: Check for collision
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active_shape.position.x -= RASTER_SIZE
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func move_right():
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# TODO: Check for collision
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active_shape.position.x += RASTER_SIZE
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func _input(event):
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if event.is_action_pressed("move_left"):
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move_left()
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elif event.is_action_pressed("move_right"):
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move_right()
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elif event.is_action_pressed("rotate"):
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pass
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elif event.is_action_pressed("drop"):
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pass
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19
GameBoard.tscn
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GameBoard.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://background.png" type="Texture" id=1]
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[ext_resource path="res://GameBoard.gd" type="Script" id=2]
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[ext_resource path="res://ShapeSquare.tscn" type="PackedScene" id=3]
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[node name="GameBoard" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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scale = Vector2( 1.25, 1.25 )
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texture = ExtResource( 1 )
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[node name="GravityTimer" type="Timer" parent="."]
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process_mode = 0
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wait_time = 0.5
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autostart = true
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[node name="ShapeSquare" parent="." instance=ExtResource( 3 )]
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8
Main.tscn
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Main.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://GameBoard.tscn" type="PackedScene" id=1]
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[node name="Main" type="Node2D"]
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[node name="GameBoard" parent="." instance=ExtResource( 1 )]
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position = Vector2( 547, 813 )
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17
ShapeSquare.tscn
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ShapeSquare.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Block.tscn" type="PackedScene" id=1]
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[node name="ShapeSquare" type="Node2D"]
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[node name="Block" parent="." instance=ExtResource( 1 )]
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position = Vector2( 32, 32 )
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[node name="Block2" parent="." instance=ExtResource( 1 )]
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position = Vector2( 32, -32 )
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[node name="Block3" parent="." instance=ExtResource( 1 )]
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position = Vector2( -32, -32 )
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[node name="Block4" parent="." instance=ExtResource( 1 )]
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position = Vector2( -32, 32 )
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BIN
background.png
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BIN
background.png
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Binary file not shown.
After Width: | Height: | Size: 3.3 KiB |
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background.png.import
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background.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/background.png-98289422cd7d93003950872a7b97021f.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://background.png"
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dest_files=[ "res://.import/background.png-98289422cd7d93003950872a7b97021f.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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35
brick.png.import
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35
brick.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/brick.png-3b7e2d2d29430a475fb75656e3e81471.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://brick.png"
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dest_files=[ "res://.import/brick.png-3b7e2d2d29430a475fb75656e3e81471.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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7
default_env.tres
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7
default_env.tres
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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35
icon.png.import
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icon.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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54
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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[application]
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config/name="Tetris"
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run/main_scene="res://Main.tscn"
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config/icon="res://icon.png"
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[display]
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window/size/width=1080
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window/size/height=1920
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window/size/test_width=576
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window/size/test_height=1024
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window/stretch/mode="2d"
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[input]
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move_left={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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move_right={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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rotate={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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drop={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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environment/default_environment="res://default_env.tres"
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