Static grass (Tutorial Part 2)
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commit
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.gitattributes
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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.gitignore
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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/android/
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2
grass-stalk.mtl
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grass-stalk.mtl
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# Blender 4.3.2 MTL File: 'None'
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# www.blender.org
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grass-stalk.obj
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grass-stalk.obj
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# Blender 4.3.2
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# www.blender.org
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mtllib grass-stalk.mtl
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o Plane
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v -0.060289 -0.000477 0.000000
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v 0.065903 -0.000477 0.000000
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v 0.061185 0.216852 0.000000
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v 0.061185 0.216852 0.000000
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v -0.050858 0.421288 0.000000
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v 0.054760 0.421288 0.000000
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v 0.054760 0.421288 0.000000
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v -0.044602 0.620557 0.000000
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v 0.046792 0.620557 0.000000
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v -0.029974 0.817156 0.000000
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v 0.028739 0.817156 0.000000
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v -0.001473 1.039178 0.000000
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vn 0.7730 -0.0000 0.6344
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vn -0.7730 -0.0000 0.6344
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vn -0.7730 -0.0001 0.6344
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vn 0.6344 -0.0000 0.7730
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vn -0.6344 -0.0000 0.7730
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vn 0.4714 -0.0000 0.8819
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vn -0.4714 -0.0000 0.8819
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vn -0.0980 -0.0000 0.9952
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vn 0.7730 0.0001 0.6344
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vt 0.110688 0.405684
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vt 0.009105 0.405684
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vt 0.004573 0.209059
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vt 0.116867 0.209059
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vt 0.103024 0.597339
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vt 0.015121 0.597339
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vt 0.085661 0.786426
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vt 0.029191 0.786426
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vt 0.056603 0.999965
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vt 0.000035 0.000035
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vt 0.121405 0.000035
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s 1
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f 8/1/1 7/2/2 4/3/3 5/4/1
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f 11/5/4 10/6/5 7/2/2 9/1/1
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f 13/7/6 12/8/7 10/6/5 11/5/4
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f 12/8/7 13/7/6 14/9/8
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f 6/4/1 3/3/2 1/10/2 2/11/9
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grass-stalk.obj.import
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grass-stalk.obj.import
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://bte61gg2ejn5e"
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path="res://.godot/imported/grass-stalk.obj-3536da389abd67ac1abe5bd7c1c4439d.mesh"
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[deps]
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files=["res://.godot/imported/grass-stalk.obj-3536da389abd67ac1abe5bd7c1c4439d.mesh"]
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source_file="res://grass-stalk.obj"
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dest_files=["res://.godot/imported/grass-stalk.obj-3536da389abd67ac1abe5bd7c1c4439d.mesh", "res://.godot/imported/grass-stalk.obj-3536da389abd67ac1abe5bd7c1c4439d.mesh"]
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[params]
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generate_tangents=true
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generate_lods=true
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generate_shadow_mesh=true
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generate_lightmap_uv2=false
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generate_lightmap_uv2_texel_size=0.2
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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force_disable_mesh_compression=false
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grass.gdshader
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grass.gdshader
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shader_type spatial;
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render_mode cull_disabled;
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uniform float size_small = 0.2;
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uniform float size_large = 0.6;
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uniform float blade_bend = 0.5;
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uniform vec3 color_small: source_color = vec3(0.3, 0.6, 0.1);
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uniform vec3 color_large: source_color = vec3(0.9, 0.9, 0.2);
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uniform sampler2D patch_noise;
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uniform float patch_scale = 5.0;
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varying float patch_factor;
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varying float bottom_to_top;
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void vertex() {
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bottom_to_top = 1.0 - UV.y;
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VERTEX.z += blade_bend * pow(bottom_to_top, 2.0);
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patch_factor = texture(patch_noise, NODE_POSITION_WORLD.xz / patch_scale).r;
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VERTEX *= mix(size_small, size_large, patch_factor);
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NORMAL = mix(NORMAL, vec3(0.0, 1.0, 0.0), bottom_to_top);
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}
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void fragment() {
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AO = bottom_to_top;
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AO_LIGHT_AFFECT = 1.0;
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ALBEDO = mix(color_small, color_large, patch_factor);
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BACKLIGHT = vec3(0.2);
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ROUGHNESS = 0.4;
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SPECULAR = 0.2;
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}
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grass.gdshader.uid
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grass.gdshader.uid
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uid://db6rwrkgyosy0
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icon.svg
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icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dulgjocs1upx8"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Grass Tutorial"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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world.tscn
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world.tscn
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