2019-11-23 17:09:55 +01:00

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Models/Material.material" type="Material" id=1]
[ext_resource path="res://Materials/Roof.tres" type="Material" id=2]
[sub_resource type="ArrayMesh" id=1]
resource_name = "Cube"
surfaces/0 = {
"aabb": AABB( -1, -1, -1, 2, 0.60001, 2 ),
"array_data": PoolByteArray( 255, 144, 230, 190, 205, 204, 204, 190, 0, 0, 0, 128, 0, 108, 65, 0, 19, 64, 149, 127, 0, 57, 0, 0, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 63, 0, 108, 65, 0, 54, 59, 158, 127, 0, 54, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 63, 0, 108, 65, 0, 11, 65, 148, 127, 0, 54, 0, 52, 255, 144, 230, 62, 205, 204, 204, 190, 0, 0, 0, 128, 0, 108, 65, 0, 202, 59, 158, 127, 0, 57, 0, 52, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 63, 163, 85, 0, 0, 54, 59, 98, 127, 0, 54, 0, 60, 255, 144, 230, 190, 205, 204, 204, 190, 0, 0, 0, 128, 163, 85, 0, 0, 54, 59, 98, 127, 0, 57, 0, 58, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 191, 163, 85, 0, 0, 54, 59, 98, 127, 0, 54, 0, 58, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 63, 0, 129, 0, 0, 127, 0, 0, 127, 0, 48, 0, 52, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 191, 0, 129, 0, 0, 127, 0, 0, 127, 0, 48, 0, 56, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 191, 0, 129, 0, 0, 127, 0, 0, 127, 0, 54, 0, 56, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 63, 0, 129, 0, 0, 127, 0, 0, 127, 0, 54, 0, 52, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 191, 93, 85, 0, 0, 202, 59, 158, 127, 0, 54, 0, 56, 255, 144, 230, 62, 205, 204, 204, 190, 0, 0, 0, 128, 93, 85, 0, 0, 202, 59, 158, 127, 0, 57, 0, 52, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 63, 93, 85, 0, 0, 202, 59, 158, 127, 0, 54, 0, 52, 255, 144, 230, 62, 205, 204, 204, 190, 0, 0, 0, 128, 0, 108, 191, 0, 237, 64, 107, 127, 0, 57, 0, 56, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 191, 0, 108, 191, 0, 202, 59, 98, 127, 0, 54, 0, 56, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 191, 0, 108, 191, 0, 245, 65, 108, 127, 0, 54, 0, 58, 255, 144, 230, 190, 205, 204, 204, 190, 0, 0, 0, 128, 0, 108, 191, 0, 54, 59, 98, 127, 0, 57, 0, 58 ),
"array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0, 4, 0, 6, 0, 5, 0, 7, 0, 9, 0, 8, 0, 7, 0, 10, 0, 9, 0, 11, 0, 13, 0, 12, 0, 14, 0, 16, 0, 15, 0, 14, 0, 17, 0, 16, 0 ),
"blend_shape_data": [ ],
"format": 97559,
"index_count": 24,
"material": ExtResource( 1 ),
"primitive": 4,
"skeleton_aabb": [ ],
"vertex_count": 18
}
[node name="Roof" type="Spatial"]
[node name="Mesh" type="MeshInstance" parent="."]
transform = Transform( 5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 5, 0 )
mesh = SubResource( 1 )
material/0 = ExtResource( 2 )