[gd_scene load_steps=3 format=2] [sub_resource type="PrismMesh" id=1] [sub_resource type="MultiMesh" id=2] instance_count = 1 mesh = SubResource( 1 ) transform_array = PoolVector3Array( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) [node name="GrassParticles" type="Spatial"] [node name="MultiMeshInstance" type="MultiMeshInstance" parent="."] multimesh = SubResource( 2 )