[gd_scene load_steps=4 format=2] [ext_resource path="res://Models/Material.material" type="Material" id=1] [ext_resource path="res://Materials/Roof.tres" type="Material" id=2] [sub_resource type="ArrayMesh" id=1] resource_name = "Cube" surfaces/0 = { "aabb": AABB( -1, -1, -1, 2, 0.60001, 2 ), "array_data": PoolByteArray( 255, 144, 230, 190, 205, 204, 204, 190, 0, 0, 0, 128, 0, 108, 65, 0, 19, 64, 149, 127, 0, 57, 0, 0, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 63, 0, 108, 65, 0, 54, 59, 158, 127, 0, 54, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 63, 0, 108, 65, 0, 11, 65, 148, 127, 0, 54, 0, 52, 255, 144, 230, 62, 205, 204, 204, 190, 0, 0, 0, 128, 0, 108, 65, 0, 202, 59, 158, 127, 0, 57, 0, 52, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 63, 163, 85, 0, 0, 54, 59, 98, 127, 0, 54, 0, 60, 255, 144, 230, 190, 205, 204, 204, 190, 0, 0, 0, 128, 163, 85, 0, 0, 54, 59, 98, 127, 0, 57, 0, 58, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 191, 163, 85, 0, 0, 54, 59, 98, 127, 0, 54, 0, 58, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 63, 0, 129, 0, 0, 127, 0, 0, 127, 0, 48, 0, 52, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 191, 0, 129, 0, 0, 127, 0, 0, 127, 0, 48, 0, 56, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 191, 0, 129, 0, 0, 127, 0, 0, 127, 0, 54, 0, 56, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 63, 0, 129, 0, 0, 127, 0, 0, 127, 0, 54, 0, 52, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 191, 93, 85, 0, 0, 202, 59, 158, 127, 0, 54, 0, 56, 255, 144, 230, 62, 205, 204, 204, 190, 0, 0, 0, 128, 93, 85, 0, 0, 202, 59, 158, 127, 0, 57, 0, 52, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 63, 93, 85, 0, 0, 202, 59, 158, 127, 0, 54, 0, 52, 255, 144, 230, 62, 205, 204, 204, 190, 0, 0, 0, 128, 0, 108, 191, 0, 237, 64, 107, 127, 0, 57, 0, 56, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 128, 191, 0, 108, 191, 0, 202, 59, 98, 127, 0, 54, 0, 56, 0, 0, 128, 191, 0, 0, 128, 191, 0, 0, 128, 191, 0, 108, 191, 0, 245, 65, 108, 127, 0, 54, 0, 58, 255, 144, 230, 190, 205, 204, 204, 190, 0, 0, 0, 128, 0, 108, 191, 0, 54, 59, 98, 127, 0, 57, 0, 58 ), "array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 0, 0, 3, 0, 2, 0, 4, 0, 6, 0, 5, 0, 7, 0, 9, 0, 8, 0, 7, 0, 10, 0, 9, 0, 11, 0, 13, 0, 12, 0, 14, 0, 16, 0, 15, 0, 14, 0, 17, 0, 16, 0 ), "blend_shape_data": [ ], "format": 97559, "index_count": 24, "material": ExtResource( 1 ), "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 18 } [node name="Roof" type="Spatial"] [node name="Mesh" type="MeshInstance" parent="."] transform = Transform( 5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 5, 0 ) mesh = SubResource( 1 ) material/0 = ExtResource( 2 )