extends Control export(NodePath) var label_nodepath const SCORE = 100 var _labelScore: Label var _score: int = 0 func _ready(): _labelScore = get_node(label_nodepath) as Label assert(null != _labelScore) func increaseScore(): _score += SCORE _labelScore.text = "Score: " + String(_score) if (_score / SCORE == Collector.getCount()): Logger.info("YOU WON!")