Add big towers

This commit is contained in:
karl 2019-11-23 16:34:08 +01:00
parent ae3a1a6e29
commit e0c75b8a5e
11 changed files with 1330 additions and 41 deletions

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@ -2,19 +2,19 @@
[ext_resource path="res://Level/Objects/Crystal.gd" type="Script" id=1] [ext_resource path="res://Level/Objects/Crystal.gd" type="Script" id=1]
[sub_resource type="CapsuleShape" id=2] [sub_resource type="CapsuleShape" id=1]
[sub_resource type="CapsuleMesh" id=1] [sub_resource type="CapsuleMesh" id=2]
[node name="Crystal" type="Spatial"] [node name="Crystal" type="Spatial"]
transform = Transform( 1, 0, 0, 0, -4.37114e-008, -1, 0, 1, -4.37114e-008, 0, 2, 0 ) transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 2, 0 )
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="CrystalBody" type="StaticBody" parent="."] [node name="CrystalBody" type="StaticBody" parent="."]
[node name="CollisionShape" type="CollisionShape" parent="CrystalBody"] [node name="CollisionShape" type="CollisionShape" parent="CrystalBody"]
shape = SubResource( 2 ) shape = SubResource( 1 )
[node name="MeshInstance" type="MeshInstance" parent="CrystalBody"] [node name="MeshInstance" type="MeshInstance" parent="CrystalBody"]
mesh = SubResource( 1 ) mesh = SubResource( 2 )
material/0 = null material/0 = null

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@ -0,0 +1,21 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Level/Objects/Wall.tscn" type="PackedScene" id=1]
[node name="SmallHouse" type="Spatial"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 82, 0, 0 )
[node name="Wall" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -9.33189, 0, -4.69666 )
[node name="Wall3" parent="." instance=ExtResource( 1 )]
transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -5, 0, 9 )
[node name="Wall6" parent="." instance=ExtResource( 1 )]
transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 5, 0, 9 )
[node name="Wall2" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 9.52836, 0, 4.64483 )
[node name="Wall7" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 4.80324 )

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@ -2,6 +2,8 @@
[ext_resource path="res://Models/Material.material" type="Material" id=1] [ext_resource path="res://Models/Material.material" type="Material" id=1]
[ext_resource path="res://Models/Inside.material" type="Material" id=2] [ext_resource path="res://Models/Inside.material" type="Material" id=2]
[ext_resource path="res://Materials/WallStone.tres" type="Material" id=3]
[ext_resource path="res://Materials/WallInside.tres" type="Material" id=4]
[sub_resource type="ArrayMesh" id=1] [sub_resource type="ArrayMesh" id=1]
resource_name = "Cube" resource_name = "Cube"
@ -30,15 +32,7 @@ surfaces/1 = {
"vertex_count": 296 "vertex_count": 296
} }
[sub_resource type="SpatialMaterial" id=2] [sub_resource type="BoxShape" id=2]
albedo_color = Color( 0.501961, 0.501961, 0.501961, 1 )
metallic = 0.1
roughness = 0.9
[sub_resource type="SpatialMaterial" id=3]
albedo_color = Color( 0.941176, 0.72549, 0.533333, 1 )
[sub_resource type="BoxShape" id=4]
extents = Vector3( 1.5, 3, 5 ) extents = Vector3( 1.5, 3, 5 )
[node name="Wall" type="Spatial"] [node name="Wall" type="Spatial"]
@ -46,11 +40,11 @@ extents = Vector3( 1.5, 3, 5 )
[node name="Mesh" type="MeshInstance" parent="."] [node name="Mesh" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 5, 0, 0, 0, 5, 0, 1.10608, 0 ) transform = Transform( 1, 0, 0, 0, 5, 0, 0, 0, 5, 0, 1.10608, 0 )
mesh = SubResource( 1 ) mesh = SubResource( 1 )
material/0 = SubResource( 2 ) material/0 = ExtResource( 3 )
material/1 = SubResource( 3 ) material/1 = ExtResource( 4 )
[node name="StaticBody" type="StaticBody" parent="."] [node name="StaticBody" type="StaticBody" parent="."]
[node name="CollisionShape" type="CollisionShape" parent="StaticBody"] [node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0 )
shape = SubResource( 4 ) shape = SubResource( 2 )

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[gd_resource type="SpatialMaterial" format=2]
[resource]
albedo_color = Color( 0.941176, 0.72549, 0.533333, 1 )

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[gd_resource type="SpatialMaterial" format=2]
[resource]
albedo_color = Color( 0.501961, 0.501961, 0.501961, 1 )
metallic = 0.1
roughness = 0.9

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WikiJam/Models/Tower.glb Normal file

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