Add background mesh

This commit is contained in:
karl 2019-11-24 14:15:37 +01:00
parent 923879bdeb
commit daec2e4299
5 changed files with 1115 additions and 3 deletions

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@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=2] [gd_scene load_steps=7 format=2]
[ext_resource path="res://Level/Objects/Crystal.gd" type="Script" id=1] [ext_resource path="res://Level/Objects/Crystal.gd" type="Script" id=1]
[ext_resource path="res://Models/Material.material" type="Material" id=2] [ext_resource path="res://Models/Material.material" type="Material" id=2]
@ -32,8 +32,25 @@ emission_energy = 0.2
emission_operator = 0 emission_operator = 0
emission_on_uv2 = false emission_on_uv2 = false
[sub_resource type="Animation" id=4]
resource_name = "Rotate"
length = 4.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1, 2, 3, 4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 90, 0, 0 ), Vector3( 90, 90, 0 ), Vector3( 90, 180, 0 ), Vector3( 90, 270, 0 ), Vector3( 90, 360, 0 ) ]
}
[node name="Crystal" type="Spatial"] [node name="Crystal" type="Spatial"]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 2, 0 ) transform = Transform( -0.615359, 0.788247, -3.44554e-08, 0, -4.37114e-08, -1, -0.788247, -0.615359, 2.68982e-08, 0, 2, 0 )
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="Area" type="Area" parent="." groups=[ [node name="Area" type="Area" parent="." groups=[
@ -47,3 +64,8 @@ shape = SubResource( 2 )
transform = Transform( 0.169835, 0.0974797, 0.0406649, -0.061109, 0.0278815, 0.188383, 0.0861488, -0.172396, 0.0534608, 0.20461, 0.0198549, 0.709478 ) transform = Transform( 0.169835, 0.0974797, 0.0406649, -0.061109, 0.0278815, 0.188383, 0.0861488, -0.172396, 0.0534608, 0.20461, 0.0198549, 0.709478 )
mesh = SubResource( 1 ) mesh = SubResource( 1 )
material/0 = SubResource( 3 ) material/0 = SubResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Rotate"
playback_speed = 0.5
anims/Rotate = SubResource( 4 )

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