temp for controller mouse move
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@ -15,6 +15,7 @@ const SPRINT_SPEED = 12
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const ACCEL = 15.0
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const MAX_SLOPE_ANGLE = 40
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const MOUSE_SENSITIVITY = 0.05
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const MAX_MOUSE_SPEED = 25
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const INTERACT_DISTANCE = 4
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const SPRINT_DEC = 0.01;
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const SPRINT_ACC = 0.005;
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@ -94,6 +95,14 @@ func _process_input():
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_dir += -camera_transform.basis.z * input_movement_vector.y
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_dir += camera_transform.basis.x * input_movement_vector.x
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# look around with controller
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#var look = Vector2()
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#look.x = -Input.get_action_strength("cam_move_left") + Input.get_action_strength("cam_move_right")
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#look.y = +Input.get_action_strength("cam_move_down") - Input.get_action_strength("cam_move_up")
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##Logger.info("look at: " + String(look))
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##Input.warp_mouse_position(look)
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#look_at(Vector3(look.x, look.y, 1), Vector3.UP)
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# jumping
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if Input.is_action_just_pressed("move_jump") and is_on_floor():
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_vel.y = JUMP_SPEED
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@ -1,20 +1,19 @@
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extends Control
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export(NodePath) var label_nodepath
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export(NodePath) var popup_nodepath
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export(NodePath) var gameover_sound_path
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export(NodePath) var container_path
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const SCORE = 100
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var _labelScore: Label
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var _popup: Popup
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var _gameover_sound: AudioStreamPlayer
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var _collectibles: GridContainer
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var _score: int = 0
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var _init: bool = false
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var _texCrystal = preload("res://Images/crystal-unlit.png")
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var _texCrystalLit = preload("res://Images/crystal.png")
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func _ready():
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_labelScore = get_node(label_nodepath) as Label
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assert(null != _labelScore)
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_popup = get_node(popup_nodepath) as Popup
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assert(null != _popup)
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@ -22,22 +21,53 @@ func _ready():
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_gameover_sound = get_node(gameover_sound_path) as AudioStreamPlayer
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assert(null != _gameover_sound)
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_collectibles = get_node(container_path) as GridContainer
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assert(null != _collectibles)
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func _process(_delta):
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if _init == false:
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_init = true
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# TODO: handle with signals
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var count = Collector.getCount()
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for i in count:
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var rect = _createTexture(_texCrystal)
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_collectibles.add_child(rect)
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func _createTexture(texture):
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var rect = TextureRect.new()
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rect.texture = texture
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rect.expand = true
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rect.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT
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rect.rect_min_size = Vector2(50, 50)
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rect.rect_size = Vector2(50, 50)
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return rect
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func increaseScore():
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_score += SCORE
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_labelScore.text = "Score: " + String(_score)
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Logger.info(String(_score) + " of " + String(Collector.getCount() * SCORE) + " possible points")
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if (_score >= (Collector.getCount() * SCORE)):
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Logger.info("YOU WON!")
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_score += 1
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Logger.info(String(_score) + " of " + String(Collector.getCount()) + " possible points")
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var rect = _createTexture(_texCrystalLit)
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#_collectibles.add_child(rect)
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_collectibles.add_child_below_node(self, rect)
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_collectibles.remove_child(_collectibles.get_child(0))
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if (_score >= (Collector.getCount())):
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success()
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func gameOver():
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Logger.info("YOU FAILED!")
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_gameover_sound.play()
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_endGame(false)
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func success():
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Logger.info("YOU WON!")
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_endGame(true)
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@ -6,16 +6,9 @@
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margin_right = 40.0
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margin_bottom = 40.0
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script = ExtResource( 1 )
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label_nodepath = NodePath("../HUD/LabelScore")
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popup_nodepath = NodePath("../HUD/Popup")
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gameover_sound_path = NodePath("../GameOverSound")
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[node name="LabelScore" type="Label" parent="."]
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margin_left = 15.0
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margin_top = 15.0
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margin_right = 115.0
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margin_bottom = 30.0
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text = "Score: 0"
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container_path = NodePath("GridContainer")
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[node name="Popup" type="Popup" parent="."]
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editor/display_folded = true
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@ -71,4 +64,9 @@ margin_right = 614.651
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margin_bottom = 582.551
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step = 1.0
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value = 100.0
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[node name="GridContainer" type="GridContainer" parent="."]
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margin_right = 250.0
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margin_bottom = 150.0
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columns = 15
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[connection signal="pressed" from="Popup/Button" to="." method="_on_Button_pressed"]
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@ -118,6 +118,16 @@ cam_move_right={
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"events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
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]
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}
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cam_move_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
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]
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}
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cam_move_down={
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"deadzone": 0.5,
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"events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
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]
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}
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[rendering]
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