basic movement and level

This commit is contained in:
SyntaX 2019-11-23 13:01:03 +01:00
parent 16d748a10d
commit d779bbe8c6
4 changed files with 200 additions and 5 deletions

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@ -1,3 +1,32 @@
[gd_scene format=2]
[gd_scene load_steps=5 format=2]
[node name="Spatial" type="Spatial"]
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
[sub_resource type="NavigationMesh" id=3]
[sub_resource type="BoxShape" id=2]
extents = Vector3( 10, 1, 10 )
[sub_resource type="PlaneMesh" id=4]
size = Vector2( 20, 20 )
[node name="Level" type="Spatial"]
[node name="Spatial" parent="." instance=ExtResource( 1 )]
[node name="Navigation" type="Navigation" parent="."]
editor/display_folded = true
[node name="NavigationMeshInstance" type="NavigationMeshInstance" parent="Navigation"]
navmesh = SubResource( 3 )
[node name="StaticBody" type="StaticBody" parent="Navigation/NavigationMeshInstance"]
[node name="CollisionShape" type="CollisionShape" parent="Navigation/NavigationMeshInstance/StaticBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
shape = SubResource( 2 )
[node name="MeshInstance" type="MeshInstance" parent="Navigation/NavigationMeshInstance"]
mesh = SubResource( 4 )
skeleton = NodePath("")
material/0 = null

108
WikiJam/Player/Player.gd Normal file
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@ -0,0 +1,108 @@
extends KinematicBody
# export variables
export(NodePath) var body_nodepath
#export(NodePath) var lookingAt_nodepath
export(NodePath) var animation_nodepath
export(NodePath) var ui_nodepath
export(NodePath) var camera_nodepath
# const
const GRAVITY = -24.8
const JUMP_SPEED = 8
const MOVE_SPEED = 6
const SPRINT_SPEED = 10
const ACCEL = 15.0
const MAX_SLOPE_ANGLE = 40
const MOUSE_SENSITIVITY = 0.05
const INTERACT_DISTANCE = 4
# private members
var _body: Spatial
var _camera: Camera
#var _lookCast: RayCast
var _animation: AnimationPlayer
var _interface: Control
var _dir = Vector3();
var _vel = Vector3();
var _is_sprinting;
func _ready():
# Assign child node variables
_body = get_node(body_nodepath) as Spatial
assert(null != _body)
_camera = get_node(camera_nodepath) as Camera
assert(null != _camera)
_animation = get_node(animation_nodepath) as AnimationPlayer
assert(null != _animation)
# Setup mouse look
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
#_lookCast = get_node(lookingAt_nodepath) as RayCast
#_lookCast.cast_to = Vector3(0, 0, INTERACT_DISTANCE)
_interface = get_node(ui_nodepath) as Control
assert(null != _interface)
func _physics_process(delta):
process_input()
process_movement(delta)
func _process(_delta):
process_animations()
func process_input():
# Walking
var input_movement_vector = Vector2()
if Input.is_action_pressed("move_fwrd"):
input_movement_vector.y += 1
if Input.is_action_pressed("move_back"):
input_movement_vector.y -= 1
if Input.is_action_pressed("move_left"):
input_movement_vector.x -= 1
if Input.is_action_pressed("move_right"):
input_movement_vector.x += 1
# look around with mouse
_dir = Vector3()
var camera_transform = _camera.get_global_transform()
_dir += -camera_transform.basis.z * input_movement_vector.y
_dir += camera_transform.basis.x * input_movement_vector.x
# jumping
if Input.is_action_just_pressed("move_jump") and is_on_floor():
_vel.y = JUMP_SPEED
# sprinting
_is_sprinting = Input.is_action_pressed("move_sprint")
func process_movement(delta):
_vel.y += delta * GRAVITY
# set movement speed
var target = _dir * (SPRINT_SPEED if _is_sprinting else MOVE_SPEED)
var hvel = _vel
hvel = hvel.linear_interpolate(target, ACCEL * delta)
_vel.x = hvel.x
_vel.z = hvel.z
_vel = move_and_slide(_vel, Vector3(0, 1, 0), 0.05, 4, deg2rad(MAX_SLOPE_ANGLE))
func process_animations():
_animation.playback_speed = _vel.length() / MOVE_SPEED
func _input(event):
# capture mouse movement
if event is InputEventMouseMotion:
_camera.rotate_x(deg2rad(event.relative.y * MOUSE_SENSITIVITY * -1))
self.rotate_y(deg2rad(event.relative.x * MOUSE_SENSITIVITY * -1))
# Prevent player from doing a purzelbaum
_camera.rotation_degrees.x = clamp(_camera.rotation_degrees.x, -70, 70)

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@ -1,3 +1,27 @@
[gd_scene format=2]
[gd_scene load_steps=3 format=2]
[node name="Spatial" type="Spatial"]
[ext_resource path="res://Player/Player.gd" type="Script" id=1]
[sub_resource type="CylinderShape" id=1]
[node name="Spatial" type="KinematicBody"]
script = ExtResource( 1 )
body_nodepath = NodePath("Body")
animation_nodepath = NodePath("WalkAnimationPlayer")
ui_nodepath = NodePath("HUD")
camera_nodepath = NodePath("Camera")
[node name="Body" type="Spatial" parent="."]
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
[node name="Collider" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
shape = SubResource( 1 )
[node name="WalkAnimationPlayer" type="AnimationPlayer" parent="."]
[node name="HUD" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0

View File

@ -57,11 +57,45 @@ _global_script_class_icons={
[application]
config/name="WikiJam"
run/main_scene="res://Level/Level.tscn"
config/icon="res://icon.png"
[autoload]
logger="*res://Util/gs_logger/logger.gd"
Logger="*res://Util/gs_logger/logger.gd"
[input]
move_fwrd={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
}
move_back={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
move_jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
move_sprint={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
]
}
[rendering]