added hud for score
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6e4a509867
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@ -1,8 +1,10 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://Player/Player.gd" type="Script" id=1]
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[ext_resource path="res://Player/Footsteps.gd" type="Script" id=2]
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[ext_resource path="res://Resources/Audio/Step.wav" type="AudioStream" id=3]
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[ext_resource path="res://Player/UI/HUD.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Player/UI/HUD.gd" type="Script" id=5]
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[sub_resource type="CylinderShape" id=1]
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@ -59,10 +61,6 @@ shape = SubResource( 1 )
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autoplay = "Walk"
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anims/Walk = SubResource( 2 )
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[node name="HUD" type="Control" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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[node name="Footsteps" type="Spatial" parent="."]
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script = ExtResource( 2 )
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@ -70,3 +68,13 @@ script = ExtResource( 2 )
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stream = ExtResource( 3 )
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unit_db = -25.0
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pitch_scale = 1.5
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[node name="HUD" parent="." instance=ExtResource( 4 )]
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script = ExtResource( 5 )
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[node name="LabelScore" type="Label" parent="HUD"]
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margin_left = 15.0
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margin_top = 15.0
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margin_right = 115.0
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margin_bottom = 30.0
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text = "Score: %score%"
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13
WikiJam/Player/UI/HUD.gd
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13
WikiJam/Player/UI/HUD.gd
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@ -0,0 +1,13 @@
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extends Control
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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5
WikiJam/Player/UI/HUD.tscn
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5
WikiJam/Player/UI/HUD.tscn
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@ -0,0 +1,5 @@
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[gd_scene format=2]
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[node name="HUD" type="Control"]
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margin_right = 40.0
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margin_bottom = 40.0
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