bodypartfighter/Ingame/CameraFocus.gd

17 lines
446 B
GDScript

extends Spatial
onready var player1 = get_parent().get_node("Torso")
onready var player2 = get_parent().get_node("Torso2")
onready var camera = get_node("Camera")
func _process(delta: float) -> void:
var center = player2.transform.origin + (player1.transform.origin - player2.transform.origin) / 2.0
var distance = (player1.transform.origin - player2.transform.origin).length()
camera.fov = distance + 50.0
transform.origin = center