2020-02-01 15:40:30 +01:00

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://3D Input/torch.glb" type="PackedScene" id=1]
[ext_resource path="res://Ingame/Level/Wood.tres" type="Material" id=2]
[node name="Torch" instance=ExtResource( 1 )]
[node name="Cube" parent="." index="0"]
cast_shadow = 0
material/0 = ExtResource( 2 )
[node name="OmniLight" type="OmniLight" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.730462, 7.55028, -0.0896119 )
light_color = Color( 0.996078, 0.568627, 0.380392, 1 )
light_energy = 3.0
shadow_enabled = true
omni_range = 87.1226