28 lines
632 B
GDScript
28 lines
632 B
GDScript
extends Spatial
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export(NodePath) var escPath
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var _esc_button
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var _esc_visible : bool = false
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signal main_menu()
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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InGameState.set_player_count(2)
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_esc_button = get_node(escPath) as Button
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta: float) -> void:
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# pass
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func _input(event):
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if event is InputEventKey and event.pressed and event.scancode == KEY_ESCAPE:
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_esc_visible = !(_esc_visible)
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_esc_button.visible = _esc_visible
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func _on_ESC_Menu_pressed():
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emit_signal ("main_menu")
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