23 lines
415 B
GDScript
23 lines
415 B
GDScript
extends Control
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export(NodePath) var labelPath
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#signal player_win(player_id)
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var _playerWonLabel
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# Called when the node enters the scene tree for the first time.
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func _ready():
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_playerWonLabel = get_node(labelPath) as Label
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#connect("player_win", self, "_win_message")
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#emit_signal("player_win", 1)
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func _win_message(player_id):
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_playerWonLabel.text = "test"
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#print("game won!")
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#print(player_id)
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