78 lines
1.9 KiB
GDScript
78 lines
1.9 KiB
GDScript
extends Spatial
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const ROT_MOD = 500
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const ROT_DECLINE = 0.1
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var _viewRot = false
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var _prev_mouse_pos
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var _velx = 0
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var _vely = 0
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var _torso : RigidBody
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# Called when the node enters the scene tree for the first time.
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func _ready():
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PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY, 0)
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_torso = get_node("Torso")
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func _process(delta):
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if _viewRot:
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var mouse_pos = get_viewport().get_mouse_position()
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_velx = (mouse_pos.x - _prev_mouse_pos.x) * delta
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_vely = (mouse_pos.y - _prev_mouse_pos.y) * delta
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_prev_mouse_pos = mouse_pos
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if not(_velx < 0.001 and _velx > -0.001) or not(_vely < 0.001 and _vely > -0.001) or _viewRot:
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_torso.rotate_x(_vely * ROT_MOD * delta * PI/180 - global_transform.basis.get_euler().x)
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_torso.rotate_y(_velx * ROT_MOD * delta * PI/180 - global_transform.basis.get_euler().y)
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var decline = (1 - ROT_DECLINE * (delta*100))
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if decline > 1:
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decline = 1
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elif decline < 0:
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decline = 0
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_velx *= decline
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_vely *= decline
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func _physics_process(delta):
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pass
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# Get the camera
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#var camera = get_node("GUI/HBoxC/ViewportContainer/Viewport/Camera")
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#var mouse_pos = get_viewport().get_mouse_position()
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# Project mouse into a 3D ray
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#var ray_origin = camera.project_ray_origin(mouse_pos)
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#var ray_direction = camera.project_ray_normal(mouse_pos)
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# Cast a ray
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#var from = ray_origin
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#var to = ray_origin + ray_direction * 1000.0
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#var space_state = get_world().get_direct_space_state()
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#var hit = space_state.intersect_ray(from, to)
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#print("test")
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#if hit.size() != 0:
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# collider will be the node you hit
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#print(hit.collider)
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#pass
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func _input(event):
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if event is InputEventMouseButton:
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if event.pressed:
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print("Mouse Click at: ", event.position)
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_prev_mouse_pos = event.position
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_viewRot = true
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else:
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print("mouse unpressed at: ", event.position)
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_viewRot = false
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