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[gd_scene load_steps=4 format=2]
[ext_resource path="res://3D Input/Fence.glb" type="PackedScene" id=1]
[ext_resource path="res://Ingame/Level/Wood.tres" type="Material" id=2]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.537798, 23, 12.5193 )
[node name="Fence" instance=ExtResource( 1 )]
[node name="Cube001" parent="." index="0"]
material/0 = ExtResource( 2 )
[node name="Cube002" parent="." index="1"]
material/0 = ExtResource( 2 )
[node name="Cube003" parent="." index="2"]
material/0 = ExtResource( 2 )
[node name="Cube004" parent="." index="3"]
material/0 = ExtResource( 2 )
[node name="Cube005" parent="." index="4"]
material/0 = ExtResource( 2 )
[node name="StaticBody" type="StaticBody" parent="." index="5"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 16, 0 )
[node name="CollisionShape" type="CollisionShape" parent="StaticBody" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6.12366, -0.572572 )
shape = SubResource( 1 )