bodypartfighter/BodyParts/GorillaArm.tscn

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://BodyParts/PushingBodyPart.tscn" type="PackedScene" id=1]
[ext_resource path="res://BodyParts/GorillaArm.gd" type="Script" id=2]
[ext_resource path="res://3D Input/Fertige GLBs/Arm_Gorilla.glb" type="PackedScene" id=3]
[ext_resource path="res://3D Input/gorillaarmtexture.png" type="Texture" id=4]
[sub_resource type="BoxShape" id=2]
extents = Vector3( 1.21214, 1, 2.81197 )
[sub_resource type="SphereShape" id=3]
radius = 0.175235
[sub_resource type="SpatialMaterial" id=1]
albedo_texture = ExtResource( 4 )
[node name="GorillaArm" instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 0.966025, 0.258448, 0, -0.258448, 0.966025, 0, 0, 0 )
script = ExtResource( 2 )
cost = 25.0
damage = 15.0
[node name="PartCollider" parent="." index="0"]
transform = Transform( 1, 0, 0, 0, 0.534515, -0.845159, 0, 0.845159, 0.534515, -0.0701199, -4.33779, -2.5341 )
shape = SubResource( 2 )
[node name="TouchArea" parent="." index="1"]
transform = Transform( 0.00565114, -1.25635, 4.34486, 2.47947, -3.63292, -1.05371, 3.78264, 2.38321, 0.684203, -0.142621, -4.9139, -2.02559 )
[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
shape = SubResource( 3 )
[node name="Mesh" parent="." index="2" instance=ExtResource( 3 )]
transform = Transform( -1.74846e-08, 0.4, 0, -0.4, -1.74846e-08, 0, 0, -2.66454e-15, 0.4, -9.43966, -0.0575844, 0.086014 )
[node name="Skeleton" parent="Mesh/Armature" index="0"]
bones/14/bound_children = [ NodePath("BoneAttachment") ]
[node name="Cube" parent="Mesh/Armature/Skeleton" index="0"]
material/0 = SubResource( 1 )
[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
transform = Transform( 0.000982332, 0.274505, -0.961585, -0.54821, 0.80436, 0.229062, 0.83634, 0.526926, 0.151277, -0.00334232, 1.11071, -0.466874 )
bone_name = "bone_6"
[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
remote_path = NodePath("../../../../../TouchArea")
[editable path="Mesh"]