30 lines
551 B
GDScript

extends Spatial
class_name BodyPart
# Must be the direct child of a BodyBase
onready var base = get_parent()
onready var physics_shape = get_node("PartCollider")
export(int) var key
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
assert(base is BodyBase)
remove_child(physics_shape)
base.call_deferred("add_child", physics_shape)
func _unhandled_input(event):
if event is InputEventKey:
if event.pressed and event.scancode == key:
action()
# Do something with the base
func action():
pass