21 lines
428 B
GDScript

extends RigidBody
class_name BodyBase
export(int) var player_id
var ingame : bool = false
var ground : Spatial
var current_angle : float
func on_ingame():
ground = get_parent().get_node("Arena").get_node("ground")
ingame = true
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if ingame:
current_angle = translation.angle_to(ground.translation)
print(current_angle)