2020-01-31 22:34:46 +01:00

16 lines
285 B
GDScript

extends RigidBody
onready var anim = get_node("AnimationPlayer")
onready var skeleton = get_node("Armature/Skeleton")
func _unhandled_input(event):
if event is InputEventKey:
if event.pressed and event.scancode == KEY_A:
play()
func play():
anim.play("ArmatureAction001")