bodypartfighter/Global/BodyPartLoader.gd
2020-02-02 15:57:10 +01:00

14 lines
510 B
GDScript

extends Node
var bodyparts : Dictionary
# Called when the node enters the scene tree for the first time.
func _ready():
bodyparts["Human Arm"] = load("res://BodyParts/HumanArm.tscn")
bodyparts["Human Leg"] = load("res://BodyParts/HumanLeg.tscn")
bodyparts["Frog Leg"] = load("res://BodyParts/FrogLeg.tscn")
bodyparts["Gorilla Arm"] = load("res://BodyParts/GorillaArm.tscn")
bodyparts["Horse Leg"] = load("res://BodyParts/HorseLeg.tscn")
bodyparts["Bull Head"] = load("res://BodyParts/BullHead.tscn")