2020-02-01 11:09:06 +01:00

59 lines
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Ingame/BodyParts/PushingBodyPart.tscn" type="PackedScene" id=1]
[ext_resource path="res://3D Input/untitled.glb" type="PackedScene" id=2]
[sub_resource type="GDScript" id=1]
script/source = "extends PushingBodyPart
onready var anim = get_node(\"Mesh/AnimationPlayer\")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func action():
anim.play(\"ArmatureAction001\")
func push(body):
base.apply_impulse(touch_area.transform.origin, base.transform.basis.y * 6.0)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
"
[sub_resource type="SphereShape" id=4]
[sub_resource type="SphereShape" id=3]
radius = 0.591769
[node name="Arm" instance=ExtResource( 1 )]
script = SubResource( 1 )
[node name="PartCollider" parent="." index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -8 )
shape = SubResource( 4 )
[node name="Mesh" parent="." index="1" instance=ExtResource( 2 )]
[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
bone_name = "bone_2"
[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
remote_path = NodePath("../../../../../TouchArea")
[node name="TouchArea" parent="." index="2"]
transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -7.60024 )
[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
transform = Transform( 1, 2.98291e-24, -1.98247e-23, -2.07684e-23, -9.49949e-08, -1, -6.50669e-24, 1, -9.49949e-08, 2.23781e-16, 0.399765, 0.00782054 )
shape = SubResource( 3 )
[editable path="Mesh"]