bodypartfighter/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Spatial",
"class": "BodyBase",
"language": "GDScript",
"path": "res://BodyParts/BodyBase/BodyBase.gd"
}, {
"base": "Spatial",
"class": "BodyPart",
"language": "GDScript",
"path": "res://BodyParts/BodyPart.gd"
}, {
"base": "BodyPart",
"class": "PushingBodyPart",
"language": "GDScript",
"path": "res://BodyParts/PushingBodyPart.gd"
} ]
_global_script_class_icons={
"BodyBase": "",
"BodyPart": "",
"PushingBodyPart": ""
}
[application]
config/name="BodyPartFighter"
run/main_scene="res://Ingame/Testing.tscn"
config/icon="res://icon.png"
[autoload]
InGameState="*res://Global/InGameState.gd"
[rendering]
environment/default_environment="res://default_env.tres"